Everything you need to write about Realm of Knights: The Siege — facts, words and pixels.
| Title | Realm of Knights: The Siege |
|---|---|
| Genre | Real-time strategy, pixel art |
| Developer | Independent (solo/small team) |
| Engine | Godot 4 |
| Platforms | PC (Steam) · Android (Google Play) · iOS (App Store) |
| Release | TBA |
| Price | TBA |
| Website | knightsrealm.github.io |
| Press contact | contact@knightsrealm.example |
Realm of Knights: The Siege is a charming pixel-art real-time strategy game. Build a village, gather wood, food and gold, recruit an army of knights — and defend it all from goblins armed with torches, exploding barrels and TNT, on islands that are freshly generated every game.
In Realm of Knights: The Siege, you start with a castle, a single knight and a modest pile of resources on a procedurally generated island. Pawns are the heart of your economy: they chop forests, herd livestock, mine gold and hammer every construction site together plank by plank. Houses raise your workforce; barracks, archeries and monasteries train lancers, archers and monks; towers give garrisoned archers a commanding view of the battlefield.
But the island isn't yours alone. Goblin camps fester in the wilds — torch-wielding raiders, ambushers hiding inside explosive barrels, and dynamite-lobbing artillerists on ramshackle towers. Meanwhile, three rival castles are building armies of their own. Every match is a fresh island, a fresh layout and a fresh plan.
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