Word from the Workshop

Development updates, announcements and the occasional goblin incident report.

July 17, 2026

Welcome to Realm of Knights: The Siege

The gates are open! This is the official home of Realm of Knights: The Siege, a pixel-art real-time strategy game about building a village, commanding knights and surviving the enthusiasm of the local goblin population.

Have a look around: watch the trailer and listen to the soundtrack while you're at it. We'll be posting development updates right here, with the bigger moments also landing on our Instagram and YouTube channels once they go live.

Thanks for stopping by — now if you'll excuse us, something is on fire behind the barracks.

July 10, 2026

From the workshop: living islands

One of our favourite parts of Realm of Knights is that no two games look alike. Every match generates a brand-new island: the coastline, beaches, cliffs, forests, gold veins and goblin camps are all rolled fresh, and the four rival castles each claim their own corner of the map.

The world doesn't sit still, either. Sheep and pigs graze and multiply (sometimes alarmingly fast), harvested forests regrow over time, and abandoned mines can be repaired and put back to work. Your realm lives — whether you're watching or not.

We'll share a deeper look at world generation in a future post, including some early islands that generated almost entirely underwater. The knights were not amused.

July 3, 2026

Steam page in the works

Realm of Knights is marching toward Steam, Google Play and the App Store. The store pages are being prepared right now — as soon as the Steam page is live, the wishlist buttons across this site will light up and point straight to it.

Wishlists genuinely matter for a small game like ours: they tell the storefronts that people are watching, and that helps more players discover the realm. When the button turns gold and starts working, you'll know what to do.

Until then: sharpen your blades, stack your logs, and keep an eye on this page.