July 17, 2026
Welcome to Realm of Knights: The Siege
The gates are open! This is the official home of Realm of Knights: The Siege,
a pixel-art real-time strategy game about building a village, commanding knights
and surviving the enthusiasm of the local goblin population.
Have a look around: watch the trailer and listen to the
soundtrack while you're at it. We'll be posting
development updates right here, with the bigger moments also landing on our
Instagram and YouTube channels once they go live.
Thanks for stopping by — now if you'll excuse us, something is on fire behind
the barracks.
July 10, 2026
From the workshop: living islands
One of our favourite parts of Realm of Knights is that no two games look alike.
Every match generates a brand-new island: the coastline, beaches, cliffs, forests,
gold veins and goblin camps are all rolled fresh, and the four rival castles each
claim their own corner of the map.
The world doesn't sit still, either. Sheep and pigs graze and multiply (sometimes
alarmingly fast), harvested forests regrow over time, and abandoned mines can be
repaired and put back to work. Your realm lives — whether you're watching or not.
We'll share a deeper look at world generation in a future post, including some
early islands that generated almost entirely underwater. The knights were not
amused.
July 3, 2026
Steam page in the works
Realm of Knights is marching toward Steam, Google Play
and the App Store. The store pages are being prepared right now —
as soon as the Steam page is live, the wishlist buttons across this site will light
up and point straight to it.
Wishlists genuinely matter for a small game like ours: they tell the storefronts
that people are watching, and that helps more players discover the realm. When the
button turns gold and starts working, you'll know what to do.
Until then: sharpen your blades, stack your logs, and keep an eye on this page.