The game, the maker, and answers to the questions we hear most.
Realm of Knights: The Siege is a real-time strategy game with charming pixel art and a big heart. You start with a castle, a knight and thirty of everything — and from there it's up to you: send pawns to chop wood, herd sheep and mine gold; raise houses, barracks, archeries, monasteries and towers; and recruit an army of lancers, archers, monks and generals to defend it all.
Standing in your way: goblins. Torch-wavers who set your village alight, barrel goblins who ambush from inside explosive kegs, and TNT goblins lobbing dynamite from their ramshackle towers. Every match takes place on a freshly generated island where four rival castles compete for land, lumber and glory.
The game is built in Godot 4 and is designed to feel at home on both PC and mobile — pick it up for five minutes or lose an evening to "one more island".
Realm of Knights is an indie game, crafted with love by a very small team — the kind of small where the programmer, the designer and the person who fixes the coffee machine hold a meeting by looking in a mirror. Every unit, building and goblin is placed with care (and immediately set on fire during playtesting).
PC via Steam, plus Android (Google Play) and iOS (App Store). The store pages are in preparation — the buttons on this site will go live as soon as they are.
When it's ready — we're not putting a date on it yet. Follow the news page or our socials for the announcement.
Pricing hasn't been finalised. What we can promise: no energy bars, no pay-to-win goblins.
Godot 4 — an excellent open-source game engine we're proud to build on.
Right now the focus is the single-player experience against goblins and rival AI castles. Anything beyond that will be announced when (and if) it happens.
Wishlist it on Steam once the page is live, and follow us on Instagram and YouTube. Sharing the game with a friend who likes castles helps more than you would believe.
For questions, feedback, or goblin-related complaints: contact@knightsrealm.example
Press inquiries: see the press kit.