About the Realm

The game, the maker, and answers to the questions we hear most.

The game

Realm of Knights: The Siege is a real-time strategy game with charming pixel art and a big heart. You start with a castle, a knight and thirty of everything — and from there it's up to you: send pawns to chop wood, herd sheep and mine gold; raise houses, barracks, archeries, monasteries and towers; and recruit an army of lancers, archers, monks and generals to hold it all together.

You are not alone on the island. Three rival kingdoms — red, purple and yellow — start exactly where you started, with exactly what you started with, and spend every second doing the same thing you are: laying out a base, splitting their pawns across the resources they're short of, recruiting to a plan, and posting their army in front of the buildings it protects. They pay your prices and wait your recruit timers; the difficulty setting changes how well they play, never what it costs them.

The wilds are the third party in all this. Goblin camps fester between the kingdoms: torch-wavers who set thatch alight, ambushers folded into explosive barrels, and dynamite-throwers perched on ramshackle towers. They are a hazard to everyone on the island, which occasionally makes them useful.

The game is built in Godot 4 and is designed to feel at home on both PC and mobile — pick it up for five minutes or lose an evening to "one more island". It is still in active development; the roadmap lays out what already runs and what's next.

The developer

Realm of Knights is an indie game, crafted with love by a very small team — the kind of small where the programmer, the designer and the person who fixes the coffee machine hold a meeting by looking in a mirror. Every unit, building and goblin is placed with care (and immediately set on fire during playtesting).

FAQ

What platforms will Realm of Knights be on?

PC via Steam, plus Android (Google Play) and iOS (App Store). The store pages are in preparation — the buttons on this site will go live as soon as they are.

When does it release?

When it's ready — we're not putting a date on it yet. The roadmap is the honest picture of where things stand; the news page and our socials get the announcement first.

Can I play it now?

Not yet. The economy, the five unit types, the order system and the rival kingdoms all run today, but it isn't in anyone's hands outside the workshop. Wishlisting on Steam is the way to be told the moment that changes.

How much will it cost?

Pricing hasn't been finalised. What we can promise: no energy bars, no pay-to-win goblins.

What engine is it built with?

Godot 4 — an excellent open-source game engine we're proud to build on.

Is there multiplayer?

Right now the focus is a single-player match against three rival kingdoms — opponents that build, expand and defend on their own. Anything beyond that will be announced when (and if) it happens.

How smart are the rival kingdoms?

Smart enough to be a race. Each one wakes up about once a second, scores what matters most — grow the economy, expand the base, raise troops, or defend — and acts on the winner using the same commands your interface issues. They currently build and defend rather than march; marching is what's being built now.

How can I support the game?

Wishlist it on Steam once the page is live, and follow us on Instagram and YouTube. Sharing the game with a friend who likes castles helps more than you would believe.

Contact

For questions, feedback, or goblin-related complaints: contact@knightsrealm.example

Press inquiries: see the press kit.